![]() The demo includes multiple frame-rate and camera options as well. ![]() While it's very early, it's an impressive showing and suggests that this could conceivably become something more interesting in the future. At its core, Z-Treme incorporates X-Treme-inspired level design and concepts, combined with a new spin from the developer. According to the game's author, all the rendering, loading, animation, controls and collision detection code was written from scratch with original hardware in mind. In development since March of 2017, Sonic Z-Treme is a proof of concept demo created using a new engine designed specifically for the Saturn. John takes a look at his favourite demos from this year's SAGE, with Sonic Z-Treme and Sonic Chaos just two of the highlights.ĭevelopment was apparently something of a mess then, but the game has some significance in Sonic lore - and now, thanks to the hard work of Sonic Retro user XL2, the spirit of the game lives. Unfortunately, when Yuji Naka caught wind of this, he demanded a cessation of work on the project and this ultimately ended the Sonic X-Treme project. This prompted members of the team to request access to Sonic Team's Nights Into Dreams engine to speed up development. Then, after a disastrous meeting with Sega of Japan, a decision was made to change the direction of the project following the direction of an entirely separate portion of the game - the boss sequences. Much to his chagrin - and that of lead designer Chris Senn - Sega management brought another team on board to handle Saturn programming duties, a developer known as Point of View, but this studio ultimately fared even worse. The main programmer, Ofer Alon, was working primarily on PC hardware and struggled to deliver the required fluidity on the Saturn itself. Thanks to the tireless efforts of the Sonic community, several prototypes have been recovered, showcasing the game in various states of completion. So, what happened? It's a long story involving sky-high ambitions, multiple teams and failures on the part of Sega management, but the traces of its existence have become the stuff of legend. However, the game never saw the light of day. This was the infamous Sonic game that was supposed to help save the Sega Saturn, a system seller first shown to the public in a slick E3 1996 demo. It's something of an epic task since so little source material is out there: two failed prototypes are known to have existed on the 16-bit Mega Drive/Genesis while a third known as Sonic Mars was created for the 32X before eventually evolving into Sonic X-Treme. It's an attempt to reconstruct the cancelled Sonic X-Treme for Saturn and to do so running on original hardware. There's a lot to work through here, but it's the release of a Sonic Z-Treme demo that may prove most interesting to many fans. From resurrecting a cancelled Sega Saturn Sonic title to remaking Game Gear classic Sonic Chaos, the range of ideas and concepts on display this year is highly impressive - and best of all, every demo from the event is available to download. Please choose the branch for your verison of GameMaker for installation guide.One of our favourite gaming events - the Sonic Amateur Games Expo - returned once again this year with a wide selection of impressive games from talented developers. While DashEngine is not the best of Sonic The Hedgehog Frameworks for GameMaker Studio 2 not by a long shot it can get the job done for anything that you might need to do in a Sonic The Hedgehog fan game. You should use DashEngine if you have GameMaker Studio 2 and you want all the features that GameMaker Studio 2 has to offer but with the ease of making your own Sonic The Hedgehog fan game with the amount of tools built into the software. Now that you have an idea of what DashEngine is and what it can do now lets get onto why you would want to use this Sonic The Hedgehog game development framework over others like Sonic Max, Flicky 8, or Sonic Studio Engine GM8 GMS+, or Pvic's Gmate Delta. What can Sonic Dash Engine do? It can do almost anything that has been done in previous classic Sonic The Hedegehog video games rather that would bethat would be moving platforms, or switch-activated doors to mutli-path movement, level-transitions/concatenation or online multiplayer*. Sonic DashEngine is a game development framework that runs on top of GameMaker an existing game engine/framework. Sonic DashEngine, the latest Sonic game development framework for GameMaker. GameMaker Legacy is GameMaker 8.1 or lower and GameMaker Studio is anything modern (I.E GameMaker Studio and Studio 2 or better). Sonic Dash Engine for GameMaker Legacy and GameMaker Studio
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